History of Building Guide

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Revision 26 . . June 3, 2005 1:28 am by Grace [Updated teleportation room properties information.]
Revision 25 . . June 1, 2005 10:55 pm by Grace [Added teleportation info and link to building example.]
Revision 24 . . (edit) May 23, 2005 1:12 am by Headweather
  

Difference (from prior major revision) (author diff)

Changed: 194,198c194,200
*Most areas, by concept, are teleportable to by characters capable of it.
*But the setup is that you have to specifically make it so.
*@set here=_tel/ok?:yes to make it so that people can teleport to your room (they'll have to add their own personal alias or such).
**Or you could simply set that on your environment room so that you only have to do it once and it will be set for all the rooms with that environment room as parent.
*If you don't intend for people to be able to teleport there, use @set here=_tel/fail:[message] to set the excuse seen by the person attempting to teleport, maybe it's some eerie thing obscured in the mazey depths of Strange, encased in a stasis field, in a pocket universe difficult to reach except by very specific means, etc. Basically, if your area concept would mean there's something blocking teleportation.
*Teleportation (or some other indirect/direct method of movement) isn't an uncommon power for characters. The teleport program has various setups you can perform on your own rooms.
*The defaults are for rooms that show up on Whereare to automatically permit teleportation. Rooms that do not show up automatically prohibit it.
*@set here=_tel/ok?:yes to make it so that people can teleport to your room regardless of whether it's on WA or not (they'll still have to go there then add it to their personal teleport alias).
**If you're putting the rooms on Whereare, you don't even have to do this. Such rooms have this option on by default.
*If you don't intend for people to be able to teleport there, use @set here=_tel/ok?:no. You don't have to set this on rooms that you aren't putting on WhereAre, but you might have some sort of RP reason for even a public area to forbid teleportation.
**Use @set here=_tel/fail:[message] to set the excuse seen by the person attempting to teleport, maybe it's some eerie thing obscured in the mazey depths of Strange, encased in a stasis field, in a pocket universe difficult to reach except by very specific means, etc. Basically, if your area concept would mean there's something blocking teleportation.
*You could simply set those properties on your environment room so that you only have to do it once and it will be set for all of your rooms using that environment room as their parents. That's why parent rooms are useful.

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