History of Media Resources/Games

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Revision 16 . . (edit) July 11, 2005 11:55 pm by Jeremy
Revision 15 . . (edit) November 15, 2004 5:59 am by Echo [Additions and adjustments. My god, who could forget NiGHTS?]
Revision 12 . . (edit) August 29, 2004 5:03 pm by Parity [*Added one]
  

Difference (from prior major revision) (minor diff, author diff)

Added: 1a2
* American McGee's Alice: Wonderland (Charm) gone horribly wrong. StrangeCharm overload in a psychological nitemare in Alice's own head. Beautifully disturbing twisted remake of a children's classic. The aesthetics alone are worth a play. (Unrelated note, McGee's next project involves distorting the Oz stories)

Changed: 8c9
* System Shock:
* System Shock (1 and 2): UpStrange wars...

Changed: 18c19
* Jonathan Tweet, [Over the Edge]:
* Jonathan Tweet, [Over the Edge]:

Changed: 20c21
* Kult: A game in which the central premise is that God has imprisoned all His rivals in space-time, and only by going mad and seeing through the cracks in reality do the players have a hope of escaping their confinement and realizing their own inner godhood. Or something to that effect.
* Kult: A game in which the central premise is that God has imprisoned all His rivals in space-time, and only by going mad and seeing through the cracks in reality do the players have a hope of escaping their confinement and realizing their own inner godhood. Or something to that effect.

Changed: 23,24c24,28
* The Silent Hill series: so very, very Strange
* Sonic Advance 2(GBA): Specifically the Music Plant levels, I felt it to be particularly Charm.
* Devil May Cry (1 and 2): Demon fights other demons, including magma-scorpions, monsters made of buildings, and more. Gothic halls that breathe and ripple, castles overgrown with membranes, doors guarded by giant spirit-hands. Inspiration for Strange, Fever Cathedral, perhaps more.
* Klonoa 2: Lunatea's Veil: Very Charm, with a good dose of the other Warps dropped in. A doglike character dreams himself into a broken world of cute furry people, and travels across the various Warp-like lands to awaken the nightmare realm from its tearful slumber so that he can confront its king.
* NiGHTS: Free-flying on rails, perhaps the only game to get as close as possible to flying in dreamscapes without actually being asleep.
* The Silent Hill series: so very, very Strange
* Sonic Advance 2(GBA): Specifically the Music Plant levels, I felt it to be particularly Charm. Sonic Adventures have a similar look and feel--the crazed looping freeways above the city levels would be perfect inspiration for ZipWays.

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