History of Newbie Guide

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Revision 21 . . April 27, 2005 1:00 pm by Mind Not Found
Revision 20 . . April 24, 2005 5:34 pm by Corasyn
  

Difference (from prior major revision) (no other diffs)

Changed: 31c31
Getting around in the Warps is fairly easy, unless there's an area which is deliberately hard to navigate. Their conceptual space is infinite in each of six fields, but their muckspace is limited to a handful of rooms; most further construction is handled by the players, including areas like the Warrens, Otissa?, and Elysium. You can always, if you get lost, either go home or to The Transit Nexus, the room between all Warps.
Getting around in the Warps is fairly easy, unless there's an area which is deliberately hard to navigate. Their conceptual space is infinite in each of six fields, but their muckspace is limited to a handful of rooms; most further construction is handled by the players, including areas like the Warrens, Otissa, and Elysium. You can always, if you get lost, either go home or to The Transit Nexus, the room between all Warps.

Changed: 64c64
Did we miss something? If so, [get a login] if you don't have one yet, [edit this page] and add your advice here under the comments section.
Did we miss something? If so, [get a login] if you don't have one yet, [edit this page] and add your advice here under the comments section.

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