CORLIAYNE
Overview
Corliayne is not a single entity. Corliayne are several distinct personalities, some stronger than others, all sharing the same nanomotile, psionically-active body.
Corliayne don't say much of how they came to be in that state. If the question is asked, they generally change the subject; if pressed, they simply refuse to discuss their past. They also don't go into much detail about the substance that comprises their body. What's known is that it has some crystalline elements, some organic, and some mechanical; the individual components behave together as a conglomerate of nanomachines. However, Corliayne tend to generate a short-range field which defies attempts to scan deeply.
Description
The form Corliayne present is largely based on which personality is most fully in control at any given time. This is not necessarily clear-cut; they form a co-operative union of sorts, with some personalities stronger than others, and most having their specific strengths and weaknesses.
Typically, Corliayne appear in monochrome; they only seem to bear any sort of colour when experiencing strong emotion. They otherwise appear as a standard anthropomorphic being, frequently clothed, though that clothing is formed from their body and readily absorbed into it. Sometimes, the details of that clothing shifts even when viewed, though the overall form tends to stay constant unless they specifically change it.
They don't usually appear as a meld of species unless the dominant personality was originally such a hybrid. Sometimes, when a personality-splinter is only briefly brought to the surface, the body gains some of its characteristics, but doesn't go through a full change before reverting back to what it was before.
They go through the motions of breathing, and even make some of the related sounds(sighs, coughs, gasps, etc), but don't actually alter the air in any way aside from leaving it slightly warmer.
Known forms
- Jareth - Foremost of Corliayne, from whose surname the entire gestalt takes its common name. A fairly athletic skunk with a gift for telepathy and some telekinesis, Jareth is most likely to be visible.
- Benni - A jaguar, not exactly overweight, but overall quite soft in appearance. Benni is stronger in the empathic side of telepathy than is Jareth; his combination of telepathy and telekinesis allows him to coax cells together, making wounds heal much faster and more reliably than they would on their own.
- Griff - A racoon. In fine shape, but built more slender than the previous two; his appearance is closer to a dancer's than anything else. Griff has a tendency to step around obstacles almost unconsciously while seeming rather distracted; the truth of the matter is that clairvoyance provides more detail than his normal senses ever could. Benni and Griff are the most major sub-personalities after Jareth.
- Drek - A meerkat. Not too commonly seen, Drek makes an appearance when working with computers. Built for speed like much of the race, he's able to interface directly with most data systems, thus reading them much faster than is standard.
- Janus - An otter, and appropriately enough, built like a long-time swimmer. Janus is skilled in manipulating raw energy, especially electricity, and can throw a lightning bolt almost casually if he has need to do so. However, fine control is not his strong suit in that regard. He is able to produce sound with much more precision, and has a good ear for rhythm and harmony.
- Alfe - A white mouse, tall and skinny, looking almost as though he still has some growing to do. This would largely be because, at the time he left his imprint, he did; he was something of a child prodigy in psionic chemistry, able to assemble drugs that would have their effect by psionics alone, and thus could be chemically inert. Psionically speaking, he's mildly empathic, but his gift for pyro- and cryokinesis is much more substantial.
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