*[Feel] |
*[feel] |
(the author hasn't figured out if there's a need for smell much less what it would feel like.) |
:The effect of scent is the equivilant of the sense of taste, except with airborne particles rather than the tactile contact of taste. Memories and information still flood in, other people's connections and associations combined--but with much smaller particles than full touch, the emotions of the memories are all that can be distilled. Laughter, sadness, hate, joy, peace, all drift along in the wind. |
The effects will wear off shortly, depending on how many drinks one takes. Four or five drinks makes it last longer, but also gives the full sensory replacement. |
The effects will wear off shortly, depending on how many drinks one takes. Four or five drinks makes it last longer, but also gives the full sensory replacement. NEVER exceed five drinks. An automatic cut-off is built in to ensure one doesn't perish from sensory overload. The effectiveness of the cut-off wears down the more drinks one has. |
The entrance isn't grand. It's like diving into a pool. Above the water there's solids, light, shade, warmth. Below the surface is cool, tingling with some electric current, obscured focus, rippling chaotic fluid movement. The plasm's thoughts are as fluid as his body, processes parallel upon parallel mirroring each other.
A rough locus sphere of locality holds the poured-in governing personality mold, while the wilds outside the bubble hold a million tapestries of memories almost wholly not his own. Your mind holds steady in the imagined center of the storm. Senses distort and invert around unfamiliar axes until reorientation is accomplished. Inputs mesh into the closest sense-analogue, rotation of synaesthesia through recognizable slots:
(From here the experience is varied. One of these senses is experienced at random, the others compounded with further glasses of the drink. )
The effects will wear off shortly, depending on how many drinks one takes. Four or five drinks makes it last longer, but also gives the full sensory replacement. NEVER exceed five drinks. An automatic cut-off is built in to ensure one doesn't perish from sensory overload. The effectiveness of the cut-off wears down the more drinks one has.