History of Drugs/Digital

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Revision 6 . . (edit) October 20, 2004 8:06 pm by Echo
Revision 5 . . (edit) October 20, 2004 2:18 pm by Corliayne [Minor spelling tweak]
Revision 1 . . October 19, 2004 8:48 pm by Echo
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 3c3
Many of these were developed by the regulars at The Mind Electric. The Heliquary also imports them for the software-beings among its clientele.
Many of these were developed by the regulars at The Mind Electric. The Heliquary also imports them for the software-beings among its clientele.

Changed: 6c6,9
"Party-zombie thing, like Solanum3... a pretty typical hyper-suggestible trance simulation, with weird little side effects. Like wanting to dance on tables and a fascination for other people's brains." - Mirqur
"Party-zombie thing, like Solanum3... a pretty typical hyper-suggestible trance simulation, with weird little side effects. Like wanting to dance on tables and a fascination for other people's brains." - Mirqur

* Digital Cannabis
Created by Sel after hearing complaints that there are not enough 'soft' digital drugs. Digital Cannabis comes in a index card like IC board and chipset with a data port. Chips with multiple ports (Digital Hookah) and local wireless area network versions (Contact High) both exist. The experience is pretty mundane as fair as digital drugs go, typical with simple cannabis use.

Changed: 20c23
These items are often simply plugs which are designed to be inserted into neural-link sockets. Within them are chips which generate a scene or a situation for the user. Often games or relaxation/meditation areas are simulated. There is usually a way to alter the amount of sensory override the chip generates. Some chips include subliminal programming of various kinds both therapeutic and parasitic.
These items are often simply plugs which are designed to be inserted into neural-link sockets. Within them are chips which generate a scene or a situation for the user. Often games or relaxation/meditation scenes are simulated. There is usually a way to alter the amount of sensory override the chip generates. Some chips include subliminal programming of various kinds both therapeutic and parasitic.

Changed: 27c30
Co-authored by D, Tone Burst's code is 'aged' using selective mutation algorithms, and generally appears as a glowing drink. The effects vary according to the individual's own codebase, but include pleasantly distorted perceptions, and outwardly, glitches in one's visual representation and speech patterns.
Co-authored by D, Tone Burst's code is 'aged' using selective mutation algorithms, and generally appears as a glowing drink. The effects vary according to the individual's own codebase, but include pleasantly distorted perceptions, and outwardly, glitches in one's visual representation and speech patterns.

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