INWO/The Mess

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The Mess is all things to all people, but it comes at a price. If the Mess controls more than one group, it loses all its alignments and attributes except for Huge and Science. If all its control arrows are full, it becomes Violent, as it's flooded with mercenaries, superheroes, swordsmen, and space marines from all the other games.
The Mess is all things to all people, but its subjectivity and lack of authority comes at a price. If the Mess controls more than one group, it loses all its alignments and attributes except for Huge and Science. If all its control arrows are full, it becomes Violent, as it's flooded with mercenaries, superheroes, swordsmen, and space marines from all the other games.

Hey, you play your games, I'll play mine. :) This is a card for Steve Jackson Games' [Illuminati: NWO] card game.

THE MESS (Place): 3 arrows out, 1 arrow in
POWER 4/3, RESISTANCE 0
Weird, Peaceful; Huge, Magic, Science, Secret

The Mess is all things to all people, but its subjectivity and lack of authority comes at a price. If the Mess controls more than one group, it loses all its alignments and attributes except for Huge and Science. If all its control arrows are full, it becomes Violent, as it's flooded with mercenaries, superheroes, swordsmen, and space marines from all the other games.


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Last edited October 23, 2004 2:43 pm by OR (diff)
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