History of Strange/AgonyEcstasy Emporium

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Revision 2 . . October 29, 2004 3:04 am by Grace [Moved and expanded habitation information.]
Revision 1 . . October 26, 2004 8:41 pm by Grace [Hydra's great market, open. First draft.]
  

Difference (from prior major revision) (no other diffs)

Changed: 18c18
* The Emporium is filled with squats and mini-shops, and no one apparently preventing them. (OOC note: you can set your home in three of the rooms here, and drop objects in them to represent 'stalls' or encampments or the like. If you would like to create your own room, just contact me.)
* The Emporium is filled with squats and mini-shops, and no one apparently preventing them.

Added: 20a21,25

Habitation



You can set your home in three of the rooms here, and drop objects in them to represent 'stalls' or encampments or the like. You can also use the vehicle-object program. Simply do @set thing=v, then @idesc for interior description and @attach an action to that thing then @link the action to the same thing. This will set up an one-room thing. You probably can't add it to the whereare or such, but it works well if you just want to create a tent or such (@link the object to one of the rooms set abode, those rooms being the Main Vein, the Memory Court, and the Dream Pods, though the first two would be the best places). You have my permission to do this freely and as you will (the whole squatter thing is part of the theme), just keep in mind the mood of the area. And kindly do drop a note to me at Grace. :)

If you would like to create your own room, just contact me at Grace, or drop a note here (that would be easiest than figuring out which instance of Hydra I've been set to), and I'll set you up with a link to your room or such. (You can also ask me, or XOR the building Function, for building help.)

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