TriStat/Frostbyte

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Changed: 3,5c3,5
:Body: 8 [16 BP]
:Mind: 6 [12 BP]
:Soul: 8 [16 BP]
:Body: 8 [16 BP] (Extremely capable)
:Mind: 6 [12 BP] (Significantly above human average)
:Soul: 8 [16 BP] (Extremely capable)

Frostbyte

Body: 8 [16 BP] (Extremely capable)
Mind: 6 [12 BP] (Significantly above human average)
Soul: 8 [16 BP] (Extremely capable)
ACV: 20
DCV: 18
Health Points: 80
Energy Points: 70
Shock Value: 85

Point Value: 320

COMBAT TRAINING

Accuracy
Blind Fighting
Blind Shooting
Hardboiled 7
Judge Opponent
Leap Attack
Subplanck Reflexes (Lightning Reflexes x4)
Portable Armory
Steady Hand
Weapons Encyclopedia

SUPERHUMAN METABOLISM

Aging [Immortal]
Survive in no-oxygen environment
Resistant to Disease
Not hampered by pain
Resistant to poison

BOOTS (ITEM OF POWER 6 [24 BP]

ARMOR (ITEM OF POWER 6 [24 BP]

GAUNTLETS (ITEM OF POWER 10 [40 BP]

Sample Attacks (all at level 5):
Independent Gamma Drones (Abilities: Auto-Fire, Indirect. Disabilities: Slow, Stoppable) Damage 60
Flamethrower (Abilities: Spreading, Burning. Disabilities: Short range) Damage 80
Disassembler Spray (Abilities: Armor Penetrating x5. Disabilities: Inaccurate x3, Slow, Short range) Damage 100
Higgs-Field Disruptor (Abilities: Unique Ability (Singularity-Killer, double damage to singularities). Disabilities: Melee) Damage 100
Intercontinental Ballistic Projectile (Abilities: Long Range x12, Indirect. Disabilities: Backblast x2, Limited Shots x3, Slow x4,Stoppable x5, Static) Damage 100 with a range of just over 80000 km. Takes 5 rounds to reach the target whilst moving at almost 3 million meters per second in atmosphere, 2d3 hours to prepare, and Frostbyte must remain stationary the whole of the preparation time.
Main Space Combat Weapon (Abilities: Long Range x9, Penetrating Force Field. Disabilities: Backblast x2, Limited Shots x3, Slow,Stoppable x5, Static, Only in Space) Damage 100 with a range of just over 410 megameters. Takes 5 rounds to reach the target whilst moving at almost 13 million meters per second in space, and Frostbyte must remain stationary the whole of the preparation time.
Chronodisruptor (Abilities: Incapacitating. Disabilities: No damage.) Make a Soul check at a -1 penalty or be shunted in to chronostasis for a few minutes.
Heavy Machine Gun (Abilities: Autofire. Disabilities: Low Penetration) Damage 60

Organizational Ties (The Unveiling) [4 BP]

Miscellaneous

Very Attractive

Defects


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Last edited November 2, 2004 9:29 pm by RiotGearEpsilon (diff)
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