History of Application Handbook

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Revision 7 . . July 25, 2005 4:05 pm by Echo [Adding comments and minor editing.]
Revision 6 . . (edit) January 28, 2005 8:31 pm by XOR
  

Difference (from prior major revision) (no other diffs)

Changed: 4c4
Now that we've revised the Getting There section, this section has been kept in reserve for its original purpose -- as a set of guidelines for application reviewers and supplemental commentary for players who'd like a more in-depth view of the app process. The page you are on right now is not the instruction guide for new applicants. That guide is here. -OR</div>
Now that we've revised the Getting There section, this section has been kept in reserve for its original purpose -- as a set of guidelines for application reviewers and supplemental commentary for players who'd like a more in-depth view of the app process. The page you are on right now is not the instruction guide for new applicants. That guide is under Getting There. -OR</div>

Added: 6a7
:Now presence and influence, rather than growing talk. - Echo

Changed: 8c9
This was presented in the original webpage context as the guidelines for a player to follow in an app, but is written towards a hypotheditcal Star Chamber member. What's our audience? I feel we definitely need a version for potential players, and my edits are somewhat from that viewpoint. My experience with a bit of Yerf app review is that guidelines written for applicants need to be pretty easy to digest. Make our main philosophy/style points, then get into the caveats! -Twin
This was presented in the original webpage context as the guidelines for a player to follow in an app, but is written towards a hypothetical Star Chamber member. What's our audience? I feel we definitely need a version for potential players, and my edits are somewhat from that viewpoint. My experience with a bit of Yerf app review is that guidelines written for applicants need to be pretty easy to digest. Make our main philosophy/style points, then get into the caveats! -Twin

Added: 27a29
:::I'm fine with uncommon nouns, though. - Echo

Added: 41a44


Added: 43a47,48
::So... who's up for defining these areas? Or should we just say "Whatever theme you want can be found there"? - Echo


Added: 46a52


Changed: 50c56,58
:Third, if we get many more Terran characters, we're going to have to explain where the hell they're coming from. :) This, of course, is not necessarily bad. The Puzzlebox works in mysterious ways, and it could be interesting to make its occasional intersection with Earth Prime into a plotpoint. But the Functions have enough to worry about already, both IC and OOC. :)
:Third, if we get many more Terran characters, we're going to have to explain where the hell they're coming from. :) This, of course, is not necessarily bad. The Puzzlebox works in mysterious ways, and it could be interesting to make its occasional intersection with Earth Prime into a plotpoint. But the Functions have enough to worry about already, both IC and OOC. :)
:: Great. Now I'm having visions of how McDonalds would try to blend in with each warp. :) - Echo


Changed: 53c61
::"My Personal Furry" carries familiarity and comfort - but also probably carries association of many muck sessions spent, as I liike to put it, "around the watercooler in a fursuit". Playing [Pleasure-bot Peganthyrus] would have been easy, and on-theme (she looks pretty Bubble Doll there), but it would've carried far too much past with it. I'm conditioned to have only the thinnest veil of IC as Peggy. I need toxpand on this some and try to have a succinct justification we can point people to. I think it's slightly related to 'no fan-art characters'. -Twin
::"My Personal Furry" carries familiarity and comfort - but also probably carries association of many muck sessions spent, as I like to put it, "around the watercooler in a fursuit". Playing [Pleasure-bot Peganthyrus] would have been easy, and on-theme (she looks pretty Bubble Doll there), but it would've carried far too much past with it. I'm conditioned to have only the thinnest veil of IC as Peggy. I need to expand on this some and try to have a succinct justification we can point people to. I think it's slightly related to 'no fan-art characters'. -Twin

Added: 84a93
:I'd actually suggest that this is a somewhat important element, in that the look of the character helps define their interaction with others. I'd also look for an interesting combination of outfit and attitude: a character who dresses in a plain black suit and tie may be making a fashion statement, but who are they really? Do they act differently when they change their looks? Not everyone is going to have answers for questions like this, but an awareness of how descriptive elements affect others can be very helpful for a Puzzlebox citizen. - Echo

Changed: 109c118
Duh. :) We're offering our players a chance to be damn near anything. That doesn't mean they can't be a familiar character archetype, but it's definitely a plus if they're exploring new territory. Rule of thumb: if their submission feels like it was gleaned from the character creation section of a roleplaying game, it's a warning sign. Also keep in mind that most of these conventional character types (e.g. space marines, financiers, Yakuza) are predicated upon worlds where violence, wealth, and social authority are still relevant. Again, characters that fit these templates shouldn't be rejected out of hand, but they player needs to explain how and why they're going to end up fitting into the Mess. Also watch for characters who assume that because Puzzlebox is a "science fantasy" environment, that means there are vast unexplored tracts of space. There are, but they're mostly offstage -- most of the action takes place in an urban environment and this is very important to the theme!
Duh. :) We're offering our players a chance to be damn near anything. That doesn't mean they can't be a familiar character archetype, but it's definitely a plus if they're exploring new territory. Rule of thumb: if their submission feels like it was gleaned from the character creation section of a roleplaying game, it's a warning sign. Also keep in mind that most of these conventional character types (e.g. space marines, financiers, Yakuza) are predicated upon worlds where violence, wealth, and social authority are still relevant. Again, characters that fit these templates shouldn't be rejected out of hand, but the player needs to explain how and why they're going to end up fitting into the Mess. Also watch for characters who assume that because Puzzlebox is a "science fantasy" environment, that means there are vast unexplored tracts of space. There are, but they're mostly offstage -- most of the action takes place in an urban environment and this is very important to the theme!

Changed: 149c158

:Time to update this last paragraph to reflect the Star Chamber's commission. - Echo

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