Magic

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Perhaps the strangest aspect of Puzzleboxian existence is that reality can become surprisingly ductile in its proximity. In this sense, there is magic on Puzzlebox; but it's not generally the fireballs-and-newt-tongues style that you see in D&D and Harry Potter. It's more like the dreamlike "magical realism" found in the work of William S. Burroughs, Jorge Luis Borges, and Grant Morrison, and in films like Being John Malkovitch and City of Lost Children. There are "glitches" in Puzzlebox's reality, loopholes in physical causality that can be exploited by sentient beings. Symbolism and metaphor take on physical reality and myths act as if they were real. Pseudosciences like alchemy and orgone studies work on the basis of belief -- if enough sentient beings see a strong enough pattern in something, it'll become a new physical law. This is another reason why surreal things -- psionics, genderswapping guns, energy vampires, etc. -- can exist in Puzzlebox.

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Last edited October 16, 2004 11:31 pm by OR (diff)
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