Characters/Boolean

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Symphony in Seven Classes

Living software. A grand experiment in the clusterous, tinkering minds of the Mess, here before you lies an entirely editable character. With all aspects adjustable, there is no limit(?) to what this, the Boolean runtime, can become.

A complete integration into the Datasphere, Boolean is a program created to grow; code meant to expand and embiggen with each opportunity it can grasp.

The Boolean runtime, as of right now, is projected as its default cursor: a small, glowing blue orb with a seemingly mysterious swirling mass within it.

'Editable Character'?

As living, superfluorous software, Boolean depends on the curiosity and craftiness of those around it; its runtime and code open to all those who wish to modify it. Attributes, behaviors, characteristics, display; all is changeable to the whims to those who wish to tinker Boolean.

(To edit or modify Boolean, one must bring up the Boolean Logic Unit, or 'BLU' for short. Just instantize it IC, and be sure to page the player on the changes you are making to the poor character!)

Boolean Runtime v1.0 Status

SYSTEMS: NORMAL.

Searching for add-ons... complete!

No add-ons found. Loading Bool defaults... complete!

Current command capabilities as such.

Out-of-Character Crap

Look, anyone can magically make a program sentient. Try not to get carried away with overprogramming Boolean: it's more fun for the players and the players interacting with the program if it doesn't instantly learn everything at once. :]

(comments go here)


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Last edited January 28, 2005 10:04 pm by Einar (diff)
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