Cliches/Mary Sue

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Chat-rooms, MUCKs, and the like are very informal and almost always unmoderated. There are only descriptions of the what the characters can do. Conflict is resolved by the consent of players involved. Since emotions and relations play a heavy role, this could be called "right-brained role-playing".
Chat-rooms, MUCKs, and the like are very informal and almost always unmoderated. There are only descriptions of what the characters can do. Conflict is resolved by the consent of players involved. Since emotions and relations play a heavy role, this could be called "right-brained role-playing".

Added: 72a73,74

*Holy crap, Nikolai could be considered a Mary Sue. His inventive abilities are always played up to near-godlike, and he often 'takes the fall'. And he's an aspect of the player's source of mad ideas. So he's a mild cliche. I don't care, though, I still love him. :-} --C

Mary Sue

Mary Sue is any original or deeply altered character who represents a slice of his/her creator's own ego; s/he is treasured by his/her creator but only rarely by anyone else. More negatively, a Mary Sue is a primadonna (usually but not always badly-written) who saps life and realism out of every other character around, taking over the plot and bending canon to serve his/her selfish purposes. [1]

Aspects of Mary Sues Common to Online Roleplaying

Excerpted from "How to Be a Mary Sue" [2]:

Role-Playing Aspects of Mary Sues

In this context, we will discuss the martyrdom and power-gaming aspects of Mary Sue, and not the (missing half of this sentence!)

Table-top role-playing, MUDs, massively-multiplayer RPGs and the like are typified by their formalism? -- empirical, mathemetical rules for resolving conflict. Characters have hit points that are reduced by weapon attacks and raised by healing items, etc. A moderator, such as a human referee or the computer, determines what's a fair hit and what's a miss. Storytelling is about conflict, and the simplest conflict is combat, so most games in this mode rely on combat. Since numbers and mathematics play a heavy role, this could be called "left-brained role-playing".

Chat-rooms, MUCKs, and the like are very informal and almost always unmoderated. There are only descriptions of what the characters can do. Conflict is resolved by the consent of players involved. Since emotions and relations play a heavy role, this could be called "right-brained role-playing".

In this right-brained role-playing, a conflict can spring up between characters; moderating the action involves playing the roles out, often with one winner and one loser.

The Mary Sue character enjoys popularity in right-brained role-playing because conflict usually involves one winner and one loser, and the Mary Sue is a professional loser. Building up how fantastic and unique a Mary Sue is, and then leaving behind the "golden-eyed corpse", is typical of right-brained, unmoderated role-playing.

The danger is that right-brained role-playing can descend into "power-gamers" vs. "Mary Sues". This usually isn't a problem if there's enough Mary Sues to go around.

Problems can arise if the Mary Sues don't go "down for the count". A perpetual victim can become the butt of many jokes.

Some thoughts on the validity of this in the context of Puzzlebox

How many of your characters have the "Mary Sue" nature? Most muck characters have a bit of it. Most of my masks on Puzzlebox match up with a few "Mary Sue" traits. Power fantasies, beauty fantasies. It's even more pronounced when so many characters are Mythic.

A "Mary Sue" is a character who fits a number of these cliches, and does it without realizing they're cliches. Puzzlebox is full of characters riffing on the time-worn roles whose players are aware of these roles. Cliches become cliches because they work; they're narrative tools. A lot of the "Mary Sue" traits are shorthands for saying "This character is Special and Destined".

Is it bad for your characters to be a representation of an aspect of yourself? Even if that aspect is an exaggerated hope-for improvement of yourself?

How is a Mary Sue related to a powergamer? Are they both the same thing, in different contexts?

Then Again

Blue is/was a character who was a princess in need of rescue, and she represented a core part of her player's personality and identity. However, she had/has some redeeming features including a capacity to genuinely engage with others and be something of a team player.

Orange is/was a classic powergamer, and was specifically conceived as the male counterpart of Blue. And while he caused a great deal of IC upset, he seemed reasonably well-liked OOC. (And he has/had IC fans too.)

The reasons cliches become cliches is because they are powerful and desirable. The task is not to avoid cliche, the task is to execute it with style and skill. -- Blue and Orange

Chris is in danger of becoming a Mary Sue. Though he's not even female. He's worse than just an aspect of the player's ego, he's the player himself. This might or might not be good. In one sense it's honest and not very exaggerated. In another it's a potential to slide into idealism and delusion of self-importance as well as inflated personal character traits. Maybe he'll start a new cliche, of a character endowed with meta-information trying very hard to still be IC. --C

References

[1] [The Official Mary Sue Society Avatar Appreciation Site!]

[2] [How to Be a Mary Sue]

[Mary Sue Litmus Test]


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Last edited November 17, 2004 3:55 am by Coalesce (diff)
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