* American McGee's Alice: Wonderland (Charm) gone horribly wrong. StrangeCharm overload in a psychological nitemare in Alice's own head. Beautifully disturbing twisted remake of a children's classic. The aesthetics alone are worth a play. (Unrelated note, McGee's next project involves distorting the Oz stories) |
* System Shock: |
* System Shock (1 and 2): UpStrange wars... |
* Jonathan Tweet, [Over the Edge]: |
* Jonathan Tweet, [Over the Edge]: |
* Kult: A game in which the central premise is that God has imprisoned all His rivals in space-time, and only by going mad and seeing through the cracks in reality do the players have a hope of escaping their confinement and realizing their own inner godhood. Or something to that effect. |
* Kult: A game in which the central premise is that God has imprisoned all His rivals in space-time, and only by going mad and seeing through the cracks in reality do the players have a hope of escaping their confinement and realizing their own inner godhood. Or something to that effect. |
* The Silent Hill series: so very, very Strange * Sonic Advance 2(GBA): Specifically the Music Plant levels, I felt it to be particularly Charm. |
* Devil May Cry (1 and 2): Demon fights other demons, including magma-scorpions, monsters made of buildings, and more. Gothic halls that breathe and ripple, castles overgrown with membranes, doors guarded by giant spirit-hands. Inspiration for Strange, Fever Cathedral, perhaps more. * Klonoa 2: Lunatea's Veil: Very Charm, with a good dose of the other Warps dropped in. A doglike character dreams himself into a broken world of cute furry people, and travels across the various Warp-like lands to awaken the nightmare realm from its tearful slumber so that he can confront its king. * NiGHTS: Free-flying on rails, perhaps the only game to get as close as possible to flying in dreamscapes without actually being asleep. * The Silent Hill series: so very, very Strange * Sonic Advance 2(GBA): Specifically the Music Plant levels, I felt it to be particularly Charm. Sonic Adventures have a similar look and feel--the crazed looping freeways above the city levels would be perfect inspiration for ZipWays. |