Showing revision 12
Difference (from revision 12 to revision 12)
(minor diff, author diff)
(The revisions are identical or unavailable.)
Computer
- Alpha Centauri: Crash-landed factions contest over a living planet. Heavily posthuman technologies. The FMVs playing upon acquiring Secret Projects often have interesting imagery. Also see [an alternative faction pack] for less
clichearchetypal factions.
- Fallout: Asthetically Down or at times Strange with beautiful hints of Up, and includes physical modifications and xenobiological beings and transformations.
- Planescape: Torment: A computer adaption of the Planescape RPG, just as funky. Mind-warping philosophy, alternative Down aesthetics (Sigil is a cool city), reality malleable by beliefs, strange cast of characters, death as a mere inconvenience.
- Septerra Core: Life and adventure in a world orrery powered by magic, featuring xenobiological transformation, mindgames, alien forms of communication, and a really fancy machine gun.
- [Star Control 2]:
- Startopia:
- System Shock:
- Any game by Phillipe Ulrich (Exxos), especially [Captain Blood], Kult, and Extase. Highly future-surrealistic. Amiga versions preferable. (Certainly preferable to the PC versions, though Blood certainly felt like an ST port to me, and most Blood fan sites claim better audio on the ST.)
Roleplaying
- Elizabeth McCoy and Walter Milliken, GURPS: Illuminati University
- David Pulver and Mark MacKinnon, BESM: Big Eyes Small Mouth: Anime role-playing in its truest form - Echo
- David Pulver, GURPS Transhuman Space:
- David Pulver, GURPS Bio-tech: Vastly informative, from Brain Tapes/Programing to Xenosculpting!
- Mike Pondsmith, Teenagers from Outer Space:
- Jared Sorensen, Octane
- Jonathan Tweet, [Over the Edge]:
- TSR, Planescape: A setting consisting of multiple planes expressing sheer concepts or fundamental elemental realities, with a city called Sigil on the top of an infinitely tall spire.
- Kult: A game in which the central premise is that God has imprisoned all His rivals in space-time, and only by going mad and seeing through the cracks in reality do the players have a hope of escaping their confinement and realizing their own inner godhood. Or something to that effect.
Console
- The Silent Hill series: so very, very Strange
- Sonic Advance 2(GBA): Specifically the Music Plant levels, I felt it to be particularly Charm.