* The Mess is a prototype of the Museum. |
* The Mess is a prototype of the Museum. Or perhaps it's the other way around. |
* Puzzlebox is the result of another historical timeline's infection by some kind of hypersentient oneirochronic symbiote. The inhabitants perceive their lives, now, as the Puzzlebox world, but they have "already" lived their lives in another form. This symbiosis is mutualistic and benevolent, but of questionable consensuality; if the infection is purged, somehow, the Mess will revert to being a very, very dull Terran city of the late American Era. |
* Puzzlebox is the result of another historical timeline's infection by some kind of hypersentient oneirochronic symbiote. The inhabitants perceive their lives, now, as the Puzzlebox world, but they have "already" lived their lives in another form. This symbiosis is mutualistic and benevolent, but of questionable consensuality; if the infection is purged, somehow, the Mess will revert to being a very, very dull Terran city of the late American Era. |
"Come, my friends, 'Tis not too late to seek a newer world. Push off, and sitting well in order smite The sounding furrows; for my purpose holds To sail beyond the sunset, and the baths Of all the western stars, until I die."
--'Ulysses' by Alfred Lord Tennyson
[Adapted from the webpage]
It is most unusual for Puzzlebox to display artistic ambitions. Only once has it displayed a sense that its construction meant anything to its inhabitants. Only once has it expressed a sense of style. The result is now known as "the Mess."
The Mess was named by its discoverers, who failed at first to recognize anything but uncharacteristic disorder in it. The area is like nothing Puzzlebox has ever extruded before. Instead of hospitable but empty seed-worlds, the Mess came prepared with cities, buildings, rooms, even furniture. There are signs of civilization, though no being had ever lived there. The architecture references cultures long forgotten, and some that only existed in stories. Clearly, Puzzlebox had a point to make. It was as if it had recognized its inhabitants' need for mental stimulation, and created an environment optimized for nothing but.
The Mess is divided into six Warps, which are linked together by a centralized transit system, as well as by Parks, Zipways, and innumerable secret and less secret passages. The topology of these interwarp connections, and the warps themselves, are laid out in a highly nonrational manner that defies attempts at two- or even three-dimensional cartography.