[ special_defect.:('Reduction: Must tap in to nearby electrical sources, without external source limited to level -4. -3/level.') ] However, he does his best work when he's high. [ special_defect.:('Reduction: Must be high, without drugs limited to level -2. -1/level.') ] |
[ special_defect.:('Reduction: Must tap in to nearby electrical sources, without external source limited to level -2. -1/level.') ] However, he does his best work when he's high, or dancing to music - when he's groovin'. [ special_defect.:('Reduction: Must be groovin', without music limited to level -4. -3/level.') ] |
Sheet.max point ['???'] character sheet
Body 6 (Significantly above human average)
Mind 5 (Above adult human average)
Soul 9 (Best in the region)
Health: Sheet.stat['75'] Energy: Sheet.stat['70']
Shock value: Sheet.stat['14'] ACV/DCV: Sheet.stat['6']/Sheet.stat['4']
Attributes:
for y in [ x.show() for x in Sheet.Attributes['Normal'] ]: print y
Dynamic Powers: Spark. Level 659 BP
Induction-Coil is a skilled Spark Shaman. He can use Dynamic Powers to evoke a variety of useful effects. Anything that fits within the realm of Spark can be manipulated by him. He can affect an area about 10m across. [.Area.=['3'];] Some of his magic lasts but seconds, some of it is seemingly permanent. [.Duration.=['5'];] He can affect things from about 10m away. [.Range.=['1'];] He can affect about 10 people (or 500 kg) at once. [.Targets.=['1'];] He is dependent on external sources of power. [ special_defect.:('Reduction: Must tap in to nearby electrical sources, without external source limited to level -2. -1/level.') ] However, he does his best work when he's high, or dancing to music - when he's groovin'. [ special_defect.:('Reduction: Must be groovin', without music limited to level -4. -3/level.') ] Additionally, it takes him about six seconds to get his mojo going. [ special_defect.:('Activation Time: 1 round, 2 BP') ] Plus, it tires him out. [ special_defect.:('Burns Energy, 10 EP or 30 EP/day, 4 BP') ]
Defects:
for y in [ x.show() for x in Sheet.Defects['Normal'] ]: print y
Skills: 20 points, Sheet.Skills['Skillset'] costs.
To be done later.