- Body: 8 [16 BP]
- Mind: 6 [12 BP]
- Soul: 8 [16 BP]
- ACV: 20
- DCV: 18
- Health Points: 80
- Energy Points: 70
- Shock Value: 85
Point Value: 320
COMBAT TRAINING
- Attack Combat Mastery 13 [39 BP]
- Defense Combat Mastery 13 [39 BP]
- Combat Technique 19 [19 BP]
- Accuracy
- Blind Fighting
- Blind Shooting
- Hardboiled 7
- Judge Opponent
- Leap Attack
- Subplanck Reflexes (Lightning Reflexes x4)
- Portable Armory
- Steady Hand
- Weapons Encyclopedia
- Extra Attacks 2 [16 BP]
- Extra Defenses 2 [6 BP]
- Massive Damage 5 [25 BP]
SUPERHUMAN METABOLISM
- Regeneration 7 [42 BP], Heal 35 Health Points per combat round
- Special Defence 8 [8 BP]
- Aging [Immortal]
- Survive in no-oxygen environment
- Resistant to Disease
- Not hampered by pain
- Resistant to poison
BOOTS (ITEM OF POWER 6 [24 BP]
- Flight 7 (28 BP, 1000 km/hr), Hyperflight 1 [2 BP, Fly at c when in a vacuum]
ARMOR (ITEM OF POWER 6 [24 BP]
GAUNTLETS (ITEM OF POWER 10 [40 BP]
- Power Flux (Special Attacks) 4 (1/round) (20 Flux points)
- Sample Attacks (all at level 5):
- Independent Gamma Drones (Abilities: Auto-Fire, Indirect. Disabilities: Slow, Stoppable) Damage 60
- Flamethrower (Abilities: Spreading, Burning. Disabilities: Short range) Damage 80
- Disassembler Spray (Abilities: Armor Penetrating x5. Disabilities: Inaccurate x3, Slow, Short range) Damage 100
- Higgs-Field Disruptor (Abilities: Unique Ability (Singularity-Killer, double damage to singularities). Disabilities: Melee) Damage 100
- Intercontinental Ballistic Projectile (Abilities: Long Range x12, Indirect. Disabilities: Backblast x2, Limited Shots x3, Slow x4,Stoppable x5, Static) Damage 100 with a range of just over 80000 km. Takes 5 rounds to reach the target whilst moving at almost 3 million meters per second in atmosphere, 2d3 hours to prepare, and Frostbyte must remain stationary the whole of the preparation time.
- Main Space Combat Weapon (Abilities: Long Range x9, Penetrating Force Field. Disabilities: Backblast x2, Limited Shots x3, Slow,Stoppable x5, Static, Only in Space) Damage 100 with a range of just over 410 megameters. Takes 5 rounds to reach the target whilst moving at almost 13 million meters per second in space, and Frostbyte must remain stationary the whole of the preparation time.
- Chronodisruptor (Abilities: Incapacitating. Disabilities: No damage.) Make a Soul check at a -1 penalty or be shunted in to chronostasis for a few minutes.
- Heavy Machine Gun (Abilities: Autofire. Disabilities: Low Penetration) Damage 60
Organizational Ties (The Unveiling) [4 BP]
Miscellaneous
- Very Attractive
Defects
- Activation Time: Armor [-1 BP] 10 Initiative
- Activation Time: Boots [-2 BP] 1 round
- Activation Time: Gauntlets [-1 BP] 10 Initiative
- Detectable: Holy Shit That's Pretty Obvious [-3 BP]
- Owned (The Unveiling): [-2 BP]
- Skeleton in the Closet: Xenocide [-3 BP]